Euphoria
Public Member Functions | Public Attributes | List of all members
eu::render::SimpleEffect Struct Reference

A effect that only performs a single step. More...

Inheritance diagram for eu::render::SimpleEffect:
eu::render::FactorEffect eu::render::ShaderPropertyProvider eu::render::Effect

Public Member Functions

 SimpleEffect (std::string n, std::shared_ptr< LoadedPostProcShader > s)
 
void add_float_drag_prop (const std::string &prop_name, float value, float speed)
 
void add_float_slider_prop (const std::string &prop_name, float value, float min, float max)
 
void gui () override
 
void update (float dt) override
 
void use_shader (const PostProcArg &a, const FrameBuffer &t) override
 
void build (const BuildArg &arg) override
 
- Public Member Functions inherited from eu::render::FactorEffect
 FactorEffect ()
 
float get_factor () const
 
void set_factor (float f)
 
- Public Member Functions inherited from eu::render::Effect
 Effect ()=default
 
virtual ~Effect ()=default
 
 Effect (const Effect &)=delete
 
 Effect (Effect &&)=delete
 
void operator= (const Effect &)=delete
 
void operator= (Effect &&)=delete
 
bool enabled () const
 
- Public Member Functions inherited from eu::render::ShaderPropertyProvider
 ShaderPropertyProvider ()=default
 
virtual ~ShaderPropertyProvider ()=default
 
 ShaderPropertyProvider (const ShaderPropertyProvider &)=delete
 
 ShaderPropertyProvider (ShaderPropertyProvider &&)=delete
 
void operator= (const ShaderPropertyProvider &)=delete
 
void operator= (ShaderPropertyProvider &&)=delete
 

Public Attributes

std::string name
 
std::shared_ptr< LoadedPostProcShadershader
 
std::vector< std::shared_ptr< ShaderProp > > properties
 
float time = 0.0f
 

Additional Inherited Members

- Protected Member Functions inherited from eu::render::Effect
void set_enabled (bool n)
 

Detailed Description

A effect that only performs a single step.

Most effects are simple, like invert, grayscale, etc. but some are more complex like blur.

Definition at line 106 of file postproc.internal.h.

Constructor & Destructor Documentation

◆ SimpleEffect()

eu::render::SimpleEffect::SimpleEffect ( std::string  n,
std::shared_ptr< LoadedPostProcShader s 
)

Member Function Documentation

◆ add_float_drag_prop()

void eu::render::SimpleEffect::add_float_drag_prop ( const std::string &  prop_name,
float  value,
float  speed 
)

◆ add_float_slider_prop()

void eu::render::SimpleEffect::add_float_slider_prop ( const std::string &  prop_name,
float  value,
float  min,
float  max 
)

◆ build()

void eu::render::SimpleEffect::build ( const BuildArg arg)
overridevirtual

Implements eu::render::Effect.

◆ gui()

void eu::render::SimpleEffect::gui ( )
overridevirtual

Implements eu::render::Effect.

◆ update()

void eu::render::SimpleEffect::update ( float  dt)
overridevirtual

Implements eu::render::Effect.

◆ use_shader()

void eu::render::SimpleEffect::use_shader ( const PostProcArg a,
const FrameBuffer t 
)
overridevirtual

Member Data Documentation

◆ name

std::string eu::render::SimpleEffect::name

Definition at line 110 of file postproc.internal.h.

◆ properties

std::vector<std::shared_ptr<ShaderProp> > eu::render::SimpleEffect::properties

Definition at line 112 of file postproc.internal.h.

◆ shader

std::shared_ptr<LoadedPostProcShader> eu::render::SimpleEffect::shader

Definition at line 111 of file postproc.internal.h.

◆ time

float eu::render::SimpleEffect::time = 0.0f

Definition at line 113 of file postproc.internal.h.


The documentation for this struct was generated from the following file: