Euphoria
eu::render::FactorEffect Struct Reference

A special effect where the effect can be eased into existence. More...

Inheritance diagram for eu::render::FactorEffect:
eu::render::Effect eu::render::BlurEffect eu::render::SimpleEffect

Public Member Functions

 FactorEffect ()
float get_factor () const
void set_factor (float f)
Public Member Functions inherited from eu::render::Effect
 Effect ()=default
virtual ~Effect ()=default
 Effect (const Effect &)=delete
 Effect (Effect &&)=delete
void operator= (const Effect &)=delete
void operator= (Effect &&)=delete
virtual void build (const BuildArg &arg)=0
virtual void update (float dt)=0
virtual void gui ()=0
bool enabled () const

Additional Inherited Members

Protected Member Functions inherited from eu::render::Effect
void set_enabled (bool n)

Detailed Description

A special effect where the effect can be eased into existence.

Setting it to 0 will disable the effect, setting it anything above will enable it.

Definition at line 142 of file postproc.h.

Constructor & Destructor Documentation

◆ FactorEffect()

eu::render::FactorEffect::FactorEffect ( )

Member Function Documentation

◆ get_factor()

float eu::render::FactorEffect::get_factor ( ) const
nodiscard

◆ set_factor()

void eu::render::FactorEffect::set_factor ( float f)

The documentation for this struct was generated from the following file: