A tweakable shader property.
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A tweakable shader property.
Definition at line 58 of file postproc.internal.h.
◆ ShaderProp() [1/3]
| eu::render::ShaderProp::ShaderProp |
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| ) |
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default |
◆ ShaderProp() [2/3]
| eu::render::ShaderProp::ShaderProp |
( |
const ShaderProp & | | ) |
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delete |
◆ ShaderProp() [3/3]
| eu::render::ShaderProp::ShaderProp |
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ShaderProp && | | ) |
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delete |
◆ ~ShaderProp()
| virtual eu::render::ShaderProp::~ShaderProp |
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| ) |
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virtualdefault |
◆ gui()
| virtual void eu::render::ShaderProp::gui |
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| ) |
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pure virtual |
◆ operator=() [1/2]
| void eu::render::ShaderProp::operator= |
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const ShaderProp & | | ) |
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delete |
◆ operator=() [2/2]
| void eu::render::ShaderProp::operator= |
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ShaderProp && | | ) |
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delete |
◆ use()
The documentation for this struct was generated from the following file: