The rendering engine.
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The rendering engine.
Definition at line 32 of file renderer.h.
◆ Renderer() [1/3]
◆ ~Renderer()
| eu::render::Renderer::~Renderer |
( |
| ) |
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◆ Renderer() [2/3]
| eu::render::Renderer::Renderer |
( |
const Renderer & | | ) |
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|
delete |
◆ Renderer() [3/3]
| eu::render::Renderer::Renderer |
( |
Renderer && | | ) |
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delete |
◆ default_geom_layout()
◆ is_loaded()
| bool eu::render::Renderer::is_loaded |
( |
| ) |
const |
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nodiscard |
verify that the renderer was fully loaded
◆ make_default_material()
| std::shared_ptr< DefaultMaterial > eu::render::Renderer::make_default_material |
( |
| ) |
const |
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nodiscard |
◆ make_skybox()
◆ make_unlit_material()
| std::shared_ptr< UnlitMaterial > eu::render::Renderer::make_unlit_material |
( |
| ) |
const |
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nodiscard |
◆ operator=() [1/2]
| void eu::render::Renderer::operator= |
( |
const Renderer & | | ) |
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delete |
◆ operator=() [2/2]
| void eu::render::Renderer::operator= |
( |
Renderer && | | ) |
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delete |
◆ render_shadows()
| void eu::render::Renderer::render_shadows |
( |
const Size & | window_size, |
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const World & | , |
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const CompiledCamera & | ) const |
◆ render_world()
doesn't set the size, prefer EffectStack::render
◆ unlit_geom_layout()
◆ assets
| Assets* eu::render::Renderer::assets |
◆ debug
◆ pimpl
◆ settings
The documentation for this struct was generated from the following file: