Euphoria
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eu::render::TextureCubemap Struct Reference

A cubemap texture. More...

Inheritance diagram for eu::render::TextureCubemap:
eu::render::BaseTexture

Public Member Functions

 TextureCubemap ()=delete
 
 TextureCubemap (DEBUG_LABEL_ARG_MANY const std::array< void *, cubemap_size > &pixel_data, int width, int height, ColorData cd)
 
- Public Member Functions inherited from eu::render::BaseTexture
 BaseTexture ()
 
 ~BaseTexture ()
 
 BaseTexture (const BaseTexture &)=delete
 
void operator= (const BaseTexture &)=delete
 
 BaseTexture (BaseTexture &&) noexcept
 
BaseTextureoperator= (BaseTexture &&) noexcept
 
void unload ()
 clears the loaded texture to a invalid texture
 

Additional Inherited Members

- Public Attributes inherited from eu::render::BaseTexture
unsigned int id
 

Detailed Description

A cubemap texture.

Useful for skybox rendering or faking reflections from a (static) scene.

Definition at line 104 of file texture.h.

Constructor & Destructor Documentation

◆ TextureCubemap() [1/2]

eu::render::TextureCubemap::TextureCubemap ( )
delete

◆ TextureCubemap() [2/2]

eu::render::TextureCubemap::TextureCubemap ( DEBUG_LABEL_ARG_MANY const std::array< void *, cubemap_size > &  pixel_data,
int  width,
int  height,
ColorData  cd 
)

The documentation for this struct was generated from the following file: