A "compiled" camera for use in rendering.
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A "compiled" camera for use in rendering.
- See also
- compile_camera
Definition at line 40 of file camera.h.
◆ clip_from_view
| m4 eu::render::CompiledCamera::clip_from_view |
also known as projection matrix
Definition at line 43 of file camera.h.
◆ in
| n3 eu::render::CompiledCamera::in |
◆ position
| v3 eu::render::CompiledCamera::position |
◆ view_from_world
| m4 eu::render::CompiledCamera::view_from_world |
also known as view matrix
Definition at line 46 of file camera.h.
The documentation for this struct was generated from the following file: