Definition at line 9 of file assets.h.
◆ black
| std::shared_ptr<Texture2d> eu::render::Assets::black |
◆ default_shader_source
| ShaderSource eu::render::Assets::default_shader_source = { .vertex = "", .fragment = "" } |
◆ pp_extract_frag_glsl
| std::string eu::render::Assets::pp_extract_frag_glsl |
◆ pp_ping_pong_blur_frag_glsl
| std::string eu::render::Assets::pp_ping_pong_blur_frag_glsl |
◆ pp_realize_frag_glsl
| std::string eu::render::Assets::pp_realize_frag_glsl |
◆ pp_vert_glsl
| std::string eu::render::Assets::pp_vert_glsl |
◆ skybox_shader_source
| ShaderSource eu::render::Assets::skybox_shader_source = { .vertex = "", .fragment = "" } |
◆ white
| std::shared_ptr<Texture2d> eu::render::Assets::white |
The documentation for this struct was generated from the following file: