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| enum class | eu::render::TextureEdge { eu::render::TextureEdge::clamp
, eu::render::TextureEdge::repeat
} |
| enum class | eu::render::TextureRenderStyle { eu::render::TextureRenderStyle::pixel
, eu::render::TextureRenderStyle::mipmap
, eu::render::TextureRenderStyle::linear
} |
| enum class | eu::render::Transparency { eu::render::Transparency::include
, eu::render::Transparency::exclude
} |
| enum class | eu::render::ColorData { eu::render::ColorData::color_data
, eu::render::ColorData::non_color_data
, eu::render::ColorData::dont_care
} |
| enum class | eu::render::DepthBits { eu::render::DepthBits::use_none
, eu::render::DepthBits::use_16
, eu::render::DepthBits::use_24
, eu::render::DepthBits::use_32
} |
| | The number of bits to use for the depth buffer. More...
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| enum class | eu::render::ColorBitsPerPixel { eu::render::ColorBitsPerPixel::use_depth
, eu::render::ColorBitsPerPixel::use_8
, eu::render::ColorBitsPerPixel::use_16
, eu::render::ColorBitsPerPixel::use_32
} |
| | The number of bits/pixel to use for the color buffer. More...
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| constexpr std::size_t | eu::render::cubemap_size = 6 |
| | 0=right(x+), 1=left(x-), 2=top(y+), 3=bottom(y-), 4=front(z+), 5=back(z-)
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