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Euphoria
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Macros | |
| #define | DEBUG_LABEL_ARG_MANY |
| first debug label argument of many | |
| #define | DEBUG_LABEL_ARG_SINGLE |
| the only debug label argument (the function doesn't take any more rguments) | |
| #define | DEBUG_LABEL_EXPLICIT_MANY explicit |
| optional explicit for when the constructor only takes one more argument and needs to be explicit if the label is removed | |
| #define | SEND_DEBUG_LABEL_MANY(X) |
| forwards a label when there is more than one argument | |
| #define | USE_DEBUG_LABEL(name) |
| use this label and there are no more arguments | |
| #define | USE_DEBUG_LABEL_MANY(name) |
| use this label and there are more arguments besides this one | |
| #define DEBUG_LABEL_ARG_MANY |
#include <libs/render/src/render/opengl_labels.h>
first debug label argument of many
Definition at line 18 of file opengl_labels.h.
| #define DEBUG_LABEL_ARG_SINGLE |
#include <libs/render/src/render/opengl_labels.h>
the only debug label argument (the function doesn't take any more rguments)
Definition at line 19 of file opengl_labels.h.
| #define DEBUG_LABEL_EXPLICIT_MANY explicit |
#include <libs/render/src/render/opengl_labels.h>
optional explicit for when the constructor only takes one more argument and needs to be explicit if the label is removed
Definition at line 20 of file opengl_labels.h.
| #define SEND_DEBUG_LABEL_MANY | ( | X | ) |
#include <libs/render/src/render/opengl_labels.h>
forwards a label when there is more than one argument
| X | The label to forward |
Definition at line 21 of file opengl_labels.h.
| #define USE_DEBUG_LABEL | ( | name | ) |
#include <libs/render/src/render/opengl_labels.h>
use this label and there are no more arguments
| name | the label |
Definition at line 23 of file opengl_labels.h.
| #define USE_DEBUG_LABEL_MANY | ( | name | ) |
#include <libs/render/src/render/opengl_labels.h>
use this label and there are more arguments besides this one
| name | the label |
Definition at line 24 of file opengl_labels.h.