Base class for all textures, but only exist due to code reuse and can easily be inlined.
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Base class for all textures, but only exist due to code reuse and can easily be inlined.
Definition at line 55 of file texture.h.
◆ BaseTexture() [1/3]
| eu::render::BaseTexture::BaseTexture |
( |
| ) |
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◆ ~BaseTexture()
| eu::render::BaseTexture::~BaseTexture |
( |
| ) |
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◆ BaseTexture() [2/3]
| eu::render::BaseTexture::BaseTexture |
( |
const BaseTexture & | | ) |
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delete |
◆ BaseTexture() [3/3]
| eu::render::BaseTexture::BaseTexture |
( |
BaseTexture && | | ) |
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noexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
| void eu::render::BaseTexture::operator= |
( |
const BaseTexture & | | ) |
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delete |
◆ unload()
| void eu::render::BaseTexture::unload |
( |
| ) |
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clears the loaded texture to a invalid texture
◆ id
| unsigned int eu::render::BaseTexture::id |
The documentation for this struct was generated from the following file: