|
Euphoria
|
#include "eu/render/texture.h"Go to the source code of this file.
Classes | |
| struct | eu::render::PostProcArg |
| Arguments for rendering a post-processing effect. More... | |
| struct | eu::render::RenderSource |
| A source that can be rendered to a framebuffer or a screen. More... | |
| struct | eu::render::ShaderPropertyProvider |
| A functor that sends properties/uniforms to the shader. More... | |
| struct | eu::render::RenderTextureWithShader |
| Applies a shader to the output of another source. More... | |
| struct | eu::render::CompiledStack |
| A compiled full-screen-effect. More... | |
| struct | eu::render::BuildArg |
| Arguments for when building a effect stack. More... | |
| struct | eu::render::Effect |
| A effect that can be toggled. More... | |
| struct | eu::render::FactorEffect |
| A special effect where the effect can be eased into existence. More... | |
| struct | eu::render::EffectStack |
| The facade of the post-proc framework. More... | |
Namespaces | |
| namespace | eu |
| namespace | eu::imgui |
| namespace | eu::render |