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eu::render::RenderTextureWithShader Struct Reference

Applies a shader to the output of another source. More...

Inheritance diagram for eu::render::RenderTextureWithShader:
eu::render::RenderSource

Public Member Functions

 RenderTextureWithShader (std::string n, std::shared_ptr< RenderSource > s, std::shared_ptr< FrameBuffer > f, ShaderPropertyProvider *e)
 
void render (const PostProcArg &arg) override
 render internal fbo to a quad with a shader
 
void update (const PostProcArg &arg)
 call render on linked source and render to fbo
 
- Public Member Functions inherited from eu::render::RenderSource
 RenderSource ()=default
 
virtual ~RenderSource ()=default
 
 RenderSource (const RenderSource &)=delete
 
 RenderSource (RenderSource &&)=delete
 
void operator= (const RenderSource &)=delete
 
void operator= (RenderSource &&)=delete
 

Public Attributes

std::string name
 
std::shared_ptr< RenderSourcesource
 
std::shared_ptr< FrameBufferfbo
 
ShaderPropertyProvidereffect
 

Detailed Description

Applies a shader to the output of another source.

This is done using a framebuffer that is rendered to a quad with the shader applied.

Definition at line 65 of file postproc.h.

Constructor & Destructor Documentation

◆ RenderTextureWithShader()

eu::render::RenderTextureWithShader::RenderTextureWithShader ( std::string  n,
std::shared_ptr< RenderSource s,
std::shared_ptr< FrameBuffer f,
ShaderPropertyProvider e 
)

Member Function Documentation

◆ render()

void eu::render::RenderTextureWithShader::render ( const PostProcArg arg)
overridevirtual

render internal fbo to a quad with a shader

Implements eu::render::RenderSource.

◆ update()

void eu::render::RenderTextureWithShader::update ( const PostProcArg arg)

call render on linked source and render to fbo

Member Data Documentation

◆ effect

ShaderPropertyProvider* eu::render::RenderTextureWithShader::effect

Definition at line 70 of file postproc.h.

◆ fbo

std::shared_ptr<FrameBuffer> eu::render::RenderTextureWithShader::fbo

Definition at line 69 of file postproc.h.

◆ name

std::string eu::render::RenderTextureWithShader::name

Definition at line 67 of file postproc.h.

◆ source

std::shared_ptr<RenderSource> eu::render::RenderTextureWithShader::source

Definition at line 68 of file postproc.h.


The documentation for this struct was generated from the following file: