A source that can be rendered to a framebuffer or a screen.
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A source that can be rendered to a framebuffer or a screen.
Pretty much always a "render world" call or the output of an existing RenderTextureWithShader.
Definition at line 37 of file postproc.h.
◆ RenderSource() [1/3]
| eu::render::RenderSource::RenderSource |
( |
| ) |
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default |
◆ ~RenderSource()
| virtual eu::render::RenderSource::~RenderSource |
( |
| ) |
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virtualdefault |
◆ RenderSource() [2/3]
| eu::render::RenderSource::RenderSource |
( |
const RenderSource & | | ) |
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delete |
◆ RenderSource() [3/3]
| eu::render::RenderSource::RenderSource |
( |
RenderSource && | | ) |
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delete |
◆ operator=() [1/2]
| void eu::render::RenderSource::operator= |
( |
const RenderSource & | | ) |
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delete |
◆ operator=() [2/2]
| void eu::render::RenderSource::operator= |
( |
RenderSource && | | ) |
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delete |
◆ render()
| virtual void eu::render::RenderSource::render |
( |
const PostProcArg & | arg | ) |
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pure virtual |
The documentation for this struct was generated from the following file: