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Euphoria
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A source that can be rendered to a framebuffer or a screen. More...
Public Member Functions | |
| RenderSource ()=default | |
| virtual | ~RenderSource ()=default |
| RenderSource (const RenderSource &)=delete | |
| RenderSource (RenderSource &&)=delete | |
| void | operator= (const RenderSource &)=delete |
| void | operator= (RenderSource &&)=delete |
| virtual void | render (const PostProcArg &arg)=0 |
A source that can be rendered to a framebuffer or a screen.
Pretty much always a "render world" call or the output of an existing RenderTextureWithShader.
Definition at line 35 of file postproc.h.
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default |
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virtualdefault |
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delete |
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delete |
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delete |
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delete |
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pure virtual |
Implemented in eu::render::RenderTextureWithShader, and eu::render::RenderWorld.