5#include "embed/types.h"
23 const std::array<embedded_binary, cubemap_size>& images,
#define DEBUG_LABEL_ARG_MANY
first debug label argument of many
Texture2d load_image_from_embedded(DEBUG_LABEL_ARG_MANY const embedded_binary &image_binary, TextureEdge te, TextureRenderStyle trs, Transparency t, ColorData cd)
TextureCubemap load_cubemap_from_embedded(DEBUG_LABEL_ARG_MANY const std::array< embedded_binary, cubemap_size > &images, ColorData cd)