Definition at line 53 of file canvas.h.
◆ SpriteBatch() [1/3]
◆ ~SpriteBatch()
| eu::render::SpriteBatch::~SpriteBatch |
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| ) |
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◆ SpriteBatch() [2/3]
| eu::render::SpriteBatch::SpriteBatch |
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const SpriteBatch & | | ) |
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delete |
◆ SpriteBatch() [3/3]
| eu::render::SpriteBatch::SpriteBatch |
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SpriteBatch && | | ) |
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delete |
◆ operator=() [1/2]
| void eu::render::SpriteBatch::operator= |
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const SpriteBatch & | | ) |
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delete |
◆ operator=() [2/2]
| void eu::render::SpriteBatch::operator= |
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SpriteBatch && | | ) |
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delete |
◆ quad()
◆ submit()
| void eu::render::SpriteBatch::submit |
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| ) |
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◆ current_texture
| const Texture2d* eu::render::SpriteBatch::current_texture = nullptr |
◆ data
| std::vector<float> eu::render::SpriteBatch::data |
◆ ib
| u32 eu::render::SpriteBatch::ib = 0 |
◆ max_quads
| int eu::render::SpriteBatch::max_quads = 100 |
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staticconstexpr |
◆ quads
| int eu::render::SpriteBatch::quads = 0 |
◆ render
| Render2* eu::render::SpriteBatch::render |
◆ states
| State* eu::render::SpriteBatch::states |
◆ va
| u32 eu::render::SpriteBatch::va = 0 |
◆ vb
| u32 eu::render::SpriteBatch::vb = 0 |
◆ white_texture
| Texture2d eu::render::SpriteBatch::white_texture |
The documentation for this struct was generated from the following file: