Euphoria
eu::render::RenderLayer2 Struct Reference
Inheritance diagram for eu::render::RenderLayer2:
eu::render::Layer

Public Member Functions

 RenderLayer2 (const Layer &l, SpriteBatch *batch)
 ~RenderLayer2 ()
 RenderLayer2 (RenderLayer2 &&)=delete
 RenderLayer2 (const RenderLayer2 &)=delete
void operator= (RenderLayer2 &&)=delete
void operator= (const RenderLayer2 &)=delete
Public Member Functions inherited from eu::render::Layer
v2 mouse_to_world (const v2 &p) const

Public Attributes

SpriteBatchbatch
Public Attributes inherited from eu::render::Layer
Rect viewport_aabb_in_worldspace
Rect screen

Detailed Description

Definition at line 102 of file canvas.h.

Constructor & Destructor Documentation

◆ RenderLayer2() [1/3]

eu::render::RenderLayer2::RenderLayer2 ( const Layer & l,
SpriteBatch * batch )

◆ ~RenderLayer2()

eu::render::RenderLayer2::~RenderLayer2 ( )

◆ RenderLayer2() [2/3]

eu::render::RenderLayer2::RenderLayer2 ( RenderLayer2 && )
delete

◆ RenderLayer2() [3/3]

eu::render::RenderLayer2::RenderLayer2 ( const RenderLayer2 & )
delete

Member Function Documentation

◆ operator=() [1/2]

void eu::render::RenderLayer2::operator= ( const RenderLayer2 & )
delete

◆ operator=() [2/2]

void eu::render::RenderLayer2::operator= ( RenderLayer2 && )
delete

Member Data Documentation

◆ batch

SpriteBatch* eu::render::RenderLayer2::batch

Definition at line 104 of file canvas.h.


The documentation for this struct was generated from the following file: