Uniforms for a point light.
More...
Uniforms for a point light.
- See also
- PointLight
Definition at line 118 of file shader_resource.h.
◆ PointLightUniforms()
| eu::render::PointLightUniforms::PointLightUniforms |
( |
const ShaderProgram * | program, |
|
|
const std::string & | base ) |
◆ light_attenuation_uni
| Uniform eu::render::PointLightUniforms::light_attenuation_uni |
◆ light_diffuse_color_uni
| Uniform eu::render::PointLightUniforms::light_diffuse_color_uni |
◆ light_specular_color_uni
| Uniform eu::render::PointLightUniforms::light_specular_color_uni |
◆ light_world_uni
| Uniform eu::render::PointLightUniforms::light_world_uni |
The documentation for this struct was generated from the following file: