Euphoria
eu::render::LoadedShader_Default Struct Reference

Part of a loaded "default" shader. More...

Public Member Functions

 LoadedShader_Default (TransformSource model_source, std::shared_ptr< ShaderProgram > p, const RenderSettings &settings, const CameraUniformBuffer &desc)

Public Attributes

std::shared_ptr< ShaderProgramprogram
Uniform tint_color_uni
Uniform tex_directional_light_depth_uni
Uniform directional_shadow_clip_from_world_uni
Uniform tex_diffuse_uniform
Uniform tex_specular_uniform
Uniform tex_emissive_uniform
Uniform ambient_tint_uni
Uniform specular_color_uni
Uniform shininess_uni
Uniform emissive_factor_uni
std::optional< Uniformworld_from_local_uni
Uniform view_position_uni
Uniform light_ambient_color_uni
std::vector< DirectionalLightUniformsdirectional_lights
std::vector< PointLightUniformspoint_lights
std::vector< FrustumLightUniformsfrustum_lights

Detailed Description

Part of a loaded "default" shader.

See also
LoadedShader_Default_Container

Definition at line 166 of file shader_resource.h.

Constructor & Destructor Documentation

◆ LoadedShader_Default()

eu::render::LoadedShader_Default::LoadedShader_Default ( TransformSource model_source,
std::shared_ptr< ShaderProgram > p,
const RenderSettings & settings,
const CameraUniformBuffer & desc )

Member Data Documentation

◆ ambient_tint_uni

Uniform eu::render::LoadedShader_Default::ambient_tint_uni

Definition at line 180 of file shader_resource.h.

◆ directional_lights

std::vector<DirectionalLightUniforms> eu::render::LoadedShader_Default::directional_lights

Definition at line 190 of file shader_resource.h.

◆ directional_shadow_clip_from_world_uni

Uniform eu::render::LoadedShader_Default::directional_shadow_clip_from_world_uni

Definition at line 176 of file shader_resource.h.

◆ emissive_factor_uni

Uniform eu::render::LoadedShader_Default::emissive_factor_uni

Definition at line 183 of file shader_resource.h.

◆ frustum_lights

std::vector<FrustumLightUniforms> eu::render::LoadedShader_Default::frustum_lights

Definition at line 192 of file shader_resource.h.

◆ light_ambient_color_uni

Uniform eu::render::LoadedShader_Default::light_ambient_color_uni

Definition at line 188 of file shader_resource.h.

◆ point_lights

std::vector<PointLightUniforms> eu::render::LoadedShader_Default::point_lights

Definition at line 191 of file shader_resource.h.

◆ program

std::shared_ptr<ShaderProgram> eu::render::LoadedShader_Default::program

Definition at line 168 of file shader_resource.h.

◆ shininess_uni

Uniform eu::render::LoadedShader_Default::shininess_uni

Definition at line 182 of file shader_resource.h.

◆ specular_color_uni

Uniform eu::render::LoadedShader_Default::specular_color_uni

Definition at line 181 of file shader_resource.h.

◆ tex_diffuse_uniform

Uniform eu::render::LoadedShader_Default::tex_diffuse_uniform

Definition at line 177 of file shader_resource.h.

◆ tex_directional_light_depth_uni

Uniform eu::render::LoadedShader_Default::tex_directional_light_depth_uni

Definition at line 175 of file shader_resource.h.

◆ tex_emissive_uniform

Uniform eu::render::LoadedShader_Default::tex_emissive_uniform

Definition at line 179 of file shader_resource.h.

◆ tex_specular_uniform

Uniform eu::render::LoadedShader_Default::tex_specular_uniform

Definition at line 178 of file shader_resource.h.

◆ tint_color_uni

Uniform eu::render::LoadedShader_Default::tint_color_uni

Definition at line 174 of file shader_resource.h.

◆ view_position_uni

Uniform eu::render::LoadedShader_Default::view_position_uni

Definition at line 187 of file shader_resource.h.

◆ world_from_local_uni

std::optional<Uniform> eu::render::LoadedShader_Default::world_from_local_uni

Definition at line 185 of file shader_resource.h.


The documentation for this struct was generated from the following file: