All lights in a world.
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All lights in a world.
Definition at line 176 of file world.h.
◆ ambient_color
◆ ambient_strength
| float eu::render::Lights::ambient_strength = 0.029f |
◆ directional_lights
◆ frustum_lights
| std::vector<FrustumLight> eu::render::Lights::frustum_lights |
◆ point_lights
| std::vector<PointLight> eu::render::Lights::point_lights |
◆ shadow_far
| float eu::render::Lights::shadow_far = 200.0f |
◆ shadow_near
| float eu::render::Lights::shadow_near = 1.0f |
◆ shadow_offset
| float eu::render::Lights::shadow_offset = 50.0f |
◆ shadow_size
| float eu::render::Lights::shadow_size = 70.0f |
The documentation for this struct was generated from the following file: