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Euphoria
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#include "eu/base/rect.h"#include "eu/base/vec2.h"#include "eu/base/vec3.h"#include "eu/base/vec4.h"#include "eu/render/shader.h"#include "eu/render/texture.h"#include "eu/base/colors.h"Go to the source code of this file.
Classes | |
| struct | eu::render::Vertex2 |
| struct | eu::render::RotateQuad |
| struct | eu::render::Quad |
| struct | eu::render::SpriteBatch |
| struct | eu::render::Render2 |
| struct | eu::render::Layer |
| struct | eu::render::RenderLayer2 |
| struct | eu::render::RenderLayer3 |
| struct | eu::render::LayoutData |
| struct | eu::render::LerpData |
| struct | eu::render::InputCommand |
| struct | eu::render::RenderCommand |
Namespaces | |
| namespace | eu |
| namespace | eu::render |
Enumerations | |
| enum class | eu::render::ViewportStyle { eu::render::black_bars , eu::render::extended } |
Functions | |
| RenderLayer2 | eu::render::with_layer2 (const RenderCommand &rc, const LayoutData &ld) |
| RenderLayer3 | eu::render::with_layer3 (const RenderCommand &rc, const LayoutData &ld) |
| Layer | eu::render::with_layer (const InputCommand &rc, const LayoutData &ld) |
| RenderLayer2 | eu::render::with_layer2 (const RenderCommand &rc, const LerpData &ld) |
| RenderLayer3 | eu::render::with_layer3 (const RenderCommand &rc, const LerpData &ld) |
| Layer | eu::render::with_layer (const InputCommand &rc, const LerpData &ld) |