Shader compilation options.
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Shader compilation options.
- See also
- RenderSettings
Definition at line 11 of file shader.source.h.
◆ with_instanced_mat4()
| ShaderOptions eu::render::ShaderOptions::with_instanced_mat4 |
( |
| ) |
const |
|
nodiscard |
◆ with_transparent_cutoff()
| ShaderOptions eu::render::ShaderOptions::with_transparent_cutoff |
( |
| ) |
const |
|
nodiscard |
◆ number_of_directional_lights
| int eu::render::ShaderOptions::number_of_directional_lights = 0 |
◆ number_of_frustum_lights
| int eu::render::ShaderOptions::number_of_frustum_lights = 0 |
◆ number_of_point_lights
| int eu::render::ShaderOptions::number_of_point_lights = 0 |
◆ only_depth
| bool eu::render::ShaderOptions::only_depth = false |
◆ transparent_cutoff
| bool eu::render::ShaderOptions::transparent_cutoff = false |
◆ use_blinn_phong
| bool eu::render::ShaderOptions::use_blinn_phong = true |
◆ use_instancing
| bool eu::render::ShaderOptions::use_instancing = false |
◆ use_lights
| bool eu::render::ShaderOptions::use_lights = false |
◆ use_texture
| bool eu::render::ShaderOptions::use_texture = false |
The documentation for this struct was generated from the following file: