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Euphoria
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The shader data for composing a rendered image. More...
Public Member Functions | |
| RealizeShader (std::shared_ptr< ShaderProgram > s) | |
Public Attributes | |
| std::shared_ptr< ShaderProgram > | program |
| Uniform | tex_input_uniform |
| Uniform | tex_blurred_bloom_uniform |
| Uniform | use_blur_uniform |
| Uniform | gamma_uniform |
| Uniform | exposure_uniform |
The shader data for composing a rendered image.
Definition at line 247 of file shader_resource.h.
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explicit |
| Uniform eu::render::RealizeShader::exposure_uniform |
Definition at line 257 of file shader_resource.h.
| Uniform eu::render::RealizeShader::gamma_uniform |
Definition at line 256 of file shader_resource.h.
| std::shared_ptr<ShaderProgram> eu::render::RealizeShader::program |
Definition at line 251 of file shader_resource.h.
| Uniform eu::render::RealizeShader::tex_blurred_bloom_uniform |
Definition at line 253 of file shader_resource.h.
| Uniform eu::render::RealizeShader::tex_input_uniform |
Definition at line 252 of file shader_resource.h.
| Uniform eu::render::RealizeShader::use_blur_uniform |
Definition at line 255 of file shader_resource.h.