Euphoria
eu::render::LoadedShader_Unlit Struct Reference

Parts of a loaded unlit shader. More...

Public Member Functions

 LoadedShader_Unlit (TransformSource model_source, std::shared_ptr< ShaderProgram > p, const CameraUniformBuffer &desc)

Public Attributes

std::shared_ptr< ShaderProgramprogram
Uniform tint_color_uni
Uniform tex_diffuse_uniform
std::optional< Uniformworld_from_local_uni

Detailed Description

Parts of a loaded unlit shader.

See also
LoadedShader_Unlit_Container

Definition at line 93 of file shader_resource.h.

Constructor & Destructor Documentation

◆ LoadedShader_Unlit()

eu::render::LoadedShader_Unlit::LoadedShader_Unlit ( TransformSource model_source,
std::shared_ptr< ShaderProgram > p,
const CameraUniformBuffer & desc )
explicit

Member Data Documentation

◆ program

std::shared_ptr<ShaderProgram> eu::render::LoadedShader_Unlit::program

Definition at line 95 of file shader_resource.h.

◆ tex_diffuse_uniform

Uniform eu::render::LoadedShader_Unlit::tex_diffuse_uniform

Definition at line 100 of file shader_resource.h.

◆ tint_color_uni

Uniform eu::render::LoadedShader_Unlit::tint_color_uni

Definition at line 99 of file shader_resource.h.

◆ world_from_local_uni

std::optional<Uniform> eu::render::LoadedShader_Unlit::world_from_local_uni

Definition at line 102 of file shader_resource.h.


The documentation for this struct was generated from the following file: