Parts of a loaded unlit shader.
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Parts of a loaded unlit shader.
- See also
- LoadedShader_Unlit_Container
Definition at line 91 of file shader_resource.h.
◆ LoadedShader_Unlit()
◆ program
| std::shared_ptr<ShaderProgram> eu::render::LoadedShader_Unlit::program |
◆ tex_diffuse_uniform
| Uniform eu::render::LoadedShader_Unlit::tex_diffuse_uniform |
◆ tint_color_uni
| Uniform eu::render::LoadedShader_Unlit::tint_color_uni |
◆ world_from_local_uni
| std::optional<Uniform> eu::render::LoadedShader_Unlit::world_from_local_uni |
The documentation for this struct was generated from the following file: