The current perspective camera representation.
More...
The current perspective camera representation.
Definition at line 14 of file camera.h.
◆ far
| float eu::render::Camera::far = 100.0f |
◆ fov
| An eu::render::Camera::fov = 45.0_deg |
◆ near
| float eu::render::Camera::near = 0.1f |
◆ position
| v3 eu::render::Camera::position = v3{0.0f, 0.0f, 0.0f} |
◆ rotation
| Ypr eu::render::Camera::rotation |
Initial value:
{
.yaw = 0.0_rad,
.pitch = 0.0_rad,
.roll = 0.0_rad
}
Definition at line 22 of file camera.h.
The documentation for this struct was generated from the following file: