The current perspective camera representation.
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The current perspective camera representation.
Definition at line 14 of file camera.h.
◆ far
| float eu::render::Camera::far = 100.0f |
◆ fov
| An eu::render::Camera::fov = 45.0_deg |
◆ near
| float eu::render::Camera::near = 0.1f |
◆ position
| v3 eu::render::Camera::position = v3{0.0f, 0.0f, 0.0f} |
◆ rotation
| Ypr eu::render::Camera::rotation = Ypr{ 0.0_rad, 0.0_rad, 0.0_rad } |
The documentation for this struct was generated from the following file: