void draw_frustum(DebugRender *debug, const CompiledCamera &camera, const Rgb &color)
Represents color in gamma (non-linear) space (aka sRGB).
A "compiled" camera for use in rendering.
Just stores debug render requests and doesn't actually render anything.
void add_line(const v3 &from, const v3 &to, const Rgb &color)
std::vector< DebugLine > lines