blog

This blog is me talking about my stuff, what I do and from time to time, in order to improve the state of the internet and promote better content and google hits for other people, I will also post solutions to various other problems I’ve found.

Enjoy!

I've been busy
1 November 2009

Since last time I’ve entered Ludum Dare and actually finished at 75ths place and a bronze in community – yay me.

Since then I’ve integrated the half/16-bit float from the glorious OpenEXR-project into my game-library pwn.

I’ve also been thinking about creating a 2d level editor as editing text-files suck, and there doesn’t seem to be a good level-editor. Most of the 2d level editors are focused on tile-based editing, but I want a more free-flow sprite-based editor, like the aquaria editor(nicely captured by wolfire design tour) or the boingo editor that is briefly visible in their sga trailer. Preferably I like the editor to be integrate-able with box2d (so that it generates the collision geometry).

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Epic fail
29 July 2009

I probably should have posted this earlier, however I been sleeping and sobbing over the fact that I didn’t finish no more sweden :). A few hours before deadline all tiles in one layer went 3 tiles up, but collision-tiles were still in the same place. I though that was strange so I went to check the map in the (external) editor, and to my horror it didn’t load. No message, no crash nor any exception – just silence.

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So my bicycle have been trashed for some time now. Since Thursday actually. It really isnt a big deal unless I was attending No More Sweden and bicycle is my only viable transportation. I might have to rent one if it doesn’t get finished. It was actually supposed to be finished this Monday, but they are missing spare parts. That’s right, I bike hard.

bikehard

Though my extreme/hard-biking might be beacuse I’m so

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So I’m attending this game-jam called No more sweden(funny name) this week. Wednesday/Thursday to Saturday/Sunday. I’ll be attending most of it, though I have to work at Thursday and Friday, which is a bummer, so Ive been thinking at what kind of game I’m be making. I’ve been thinking about making a simple plat former for some time now, and this might be good time as any to make it a reality.

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Yo frankie!
6 July 2009

Given that I sacked tetris more than a month ago, gamedev has been pretty stale at the moment. I’ve been studying fighting-systems and analysing combo-lists for the fighting-system in survivors. The usual stuff. However since the last post I’ve been thinking about remaking Yo Frankie! with my tetris engine.

Tetris actually outlived it’s purpose, as the purpose of the tetris project was to build a solid foundation for survivors and all my other 3d games. So the purpose of Yo Frankie is to get a solid 3d game. The reason why tetris and Yo Frankie are a great choice for these games is that both tetris and Frankie have all defined game-play elements written down in stone and free media already available at start, I believe this is to be a huge motivational-booster. This is especially true in the case of Yo Frankie. I get free(cc licensed) good-looking 3d test data, with a cohesive design. On top of that it also includes high-quality animations and appropriate sound and music effects.

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Excursions into the UI
25 June 2009

I recently read scarabus’ post regarding guis and I wanted to follow up/ add a few notes of my own. Since scarabus considers blender to have the worst user-interface(ui for short), I’m going to compare it to other similar applications and guess why it might be non-intuitive.

So, beeing picky I have tried several mesh modelers. The imcomplete list is anim8or, google sketchup, misfit model 3d, xsi modtool, blender, art of illusion, truespace and wings 3d. All of them are free and can be found through google. Other applications are 3d studio max and maya.

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Tetris got sacked!
7 June 2009

I recently came to the conclusion that I wont continue tetris, and instead restart my third person shooter-beatemup zombie & soldier slayfest Survivors. I always knew I was going back to survivors, I just didn’t know that I was going to give up on tetris. In reality it has to do with I got bored and can’t come up with a satisfying way of designing the menys. It sucks really, but all of the time wont go to waste since most of the code is basic boilerplate and I’m happy with most of the layout.

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We're doomed (not)
2 June 2009

Apparently the pulse didnt came. Now my biggest problem apperently is if I’m such a great nerd because I noticed or I blogged about it.

On June 1, 2009, months after Max’s escape, terrorists detonate an electromagnetic pulse weapon in the atmosphere over the U.S., which destroys the vast majority of computer and communication systems, throwing the country into utter chaos.

Source: http://en.wikipedia.org/wiki/Dark_Angel_(TV_series)

Stairway to heaven
23 May 2009

I recently discovered, not only do the local library have CD’s full of modern music, with my chemical romance-blood among others(despite what you think of chemical romance, blood really is different), they also have a complete collection of sound fx CD’s. I guess I dont have to spend some of my hard earned money on thoose sorts of CD’s when I can borrow