This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
This week I added input to control the car.
This week I added overloadable operators for classes to the lax scripting language.
This week I added level loading to euphoria. Next week is scripting.
This week I continued on euphoria work. I got loading and rendering of meshes working. Next step is adding code so they can be dynamically moved and loading the actual material from gltf.
This week I “finished” the klotter integration into euph as fasr as it’s not crashing on a empty scene. Next week will probably be spent on loading meshes and expanding the shaders/material system so a “mesh” can have more than one geom with more than one material, and the materials to be defined as part of tbe data pipeline. Let’s see how far I’ll get.
This week I decided that I would do everything to get my card game running over the easter weekend. While I still have one day left it’s looking less likely to succeed and the task that I originally planned to take a day has pretty much taken the entire weekend. The plan was to take the existing rendering code in my test project and just copy it over to the new engine with some slight modification. This failed to take into consideration that the codebases are different and while the dependencies match (in name), they are on different versions with different build configs and moving code around to support the new setup takes time. Until next week (where I will continue the attempt on getting a game playable)…
Yet another week of little bit of everything. I did some work on getting the bytecode working in lax and I continued work on euph but decided I’m going to focus on getting a game running. Next week, easter, will hopefully be way more productive!
This week I did a little bit of eveything. Som reading on lox, slowly started work on textgen and some minor work on euphoria.
This week I did small thing on euphoria and restarted the lox project as I probably will use that for scripting in euphoria too.
This week I added slider and text rendering. Next step is text editing and evaluating/seeing if I can create a skeumorphic editor or I’m just going to create a standard looking editor.