Yo frankie!
Monday, 6 July 2009 at 11:18
Given that I sacked tetris more than a month ago, gamedev has been pretty stale at the moment. I’ve been studying fighting-systems and analysing combo-lists for the fighting-system in survivors. The usual stuff. However since the last post I’ve been thinking about remaking Yo Frankie! with my tetris engine.
Tetris actually outlived it’s purpose, as the purpose of the tetris project was to build a solid foundation for survivors and all my other 3d games. So the purpose of Yo Frankie is to get a solid 3d game. The reason why tetris and Yo Frankie are a great choice for these games is that both tetris and Frankie have all defined game-play elements written down in stone and free media already available at start, I believe this is to be a huge motivational-booster. This is especially true in the case of Yo Frankie. I get free(cc licensed) good-looking 3d test data, with a cohesive design. On top of that it also includes high-quality animations and appropriate sound and music effects.
I really couldn’t ask for more