So I’m attending this game-jam called No more sweden (funny name) this week. Wednesday/Thursday to Saturday/Sunday. I’ll be attending most of it, though I have to work at Thursday and Friday, which is a bummer, so Ive been thinking at what kind of game I’m be making. I’ve been thinking about making a simple plat former for some time now, and this might be good time as any to make it a reality.
I think I’ve chosen my tools. C# as the programming language for it’s rapid development time, sfml.net for it easiness (actually I’m forced to compile it since the official distribution was missing some things though the C++ version is the best 2d/OpenGL launcher library) and tiled for it’s easy-loadable data and unfriendliness.
Since any preparations is allowed I’m gonna jump-start and code that plat-former starting today, I might have a huge merge-problem when I get my topics, but that’s a problem for future gustav
On a small side-note, my aggregator tells me that I got ~200 unread items, most of them are lifehackerposts . I’ve been postponing the unavoidable and I think should read some of them – soon. I just gotta do this first
Wednesday, 29 July 2009 at 11:26
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reading time
~2 minutes
I probably should have posted this earlier, however I been sleeping and sobbing over the fact that I didn’t finish no more sweden :). A few hours before deadline all tiles in one layer went 3 tiles up, but collision-tiles were still in the same place. I though that was strange so I went to check the map in the (external) editor , and to my horror it didn’t load. No message, no crash nor any exception – just silence.
So the map-editor didn’t want to load my map, some tiles were 3 tiles away(kinda makes platforming hard) and my here, who was going to be a noble knight, looked like a 3-year-old was trying to draw the spaghetti-monster and failed. I gave up.
Next time around I use my own editor that doesn’t require you to exit when loading, doesn’t write a schema link that forces a proper xml-reader to verify it and support external entities and rotated sprites, plus I’m gonna use a library that’s a little bit more stable.
I made the mistake to use sfml.net without prior testing. Turns out that there is a bug in it that makes fonts unusable. I should be a good open-source developer and track that bug down, and let the sfml guys know of it, since they have done such a nice library and are quick with the support/responses on the forums.
Anyway, no more sweden was a fun, despite the fact that I was at work for the most of the time, and I hope to do it again next year, hopefully with a better planned vacation.
Since last time I’ve entered Ludum Dare and actually finished at 75ths place and a bronze in community – yay me.
Since then I’ve integrated the half/16-bit float from the glorious OpenEXR-project into my game-library pwn .
I’ve also been thinking about creating a 2d level editor as editing text-files suck, and there doesn’t seem to be a good
level-editor. Most of the 2d level editors are focused on tile-based editing, but I want a more free-flow sprite-based editor,
like the aquaria editor (nicely captured by wolfire design tour ) or the boingo editor that is briefly visible in their sga trailer .
Preferably I like the editor to be integrate-able with box2d (so that it generates the collision geometry).
I’ve posted my first entry, let’s go cave exploring, earlier in this blog.
My second entry for the “Explore” theme was “Xplorer – the game” a kinda unfinished
2-player game that ends when everything is explored
And my entry for the “islands” theme, that finished roughly one week ago, was “The Traveling Salesman Problem”
where you are a saleman byuing and selling stuff, trying to avoid pirates and saving your dad.