Startup settings for the renderer.
int bloom_blur_steps
how any steps of bloom blur to perform.
bool use_bloom
Should bloom be used? The renderer doesn't need to restart when this value has changed.
int number_of_point_lights
int number_of_frustum_lights
int msaa
Number of msaa samples to use.
bool use_tight_fit_shadows
Use a tight fit shadow map.
float gamma
The gamma correction value.
int number_of_directional_lights
float bloom_softness
The bloom softness.
Size shadow_map_resolution
The resolution of the shadow map.
float bloom_cutoff
The bloom cutoff value.