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Euphoria
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Go to the source code of this file.
Classes | |
| struct | eu::imgui::ImguiShaderProgram |
| struct | eu::imgui::ImguiShaderCache |
| struct | eu::imgui::PropTable |
Namespaces | |
| namespace | eu |
| namespace | eu::render |
| namespace | eu::imgui |
Enumerations | |
| enum class | eu::imgui::ImageShader { eu::imgui::none , eu::imgui::tonemap_and_gamma , eu::imgui::depth_ortho } |
Functions | |
| void | eu::imgui::setup_colors () |
| void | eu::imgui::label (const char *label) |
| bool | eu::imgui::button (const char *label) |
| bool | eu::imgui::centered_button (const char *label) |
| bool | eu::imgui::header (const char *label, bool *closeable=nullptr) |
| void | eu::imgui::imgui_text (const std::string &str) |
| bool | eu::imgui::imgui_edit (const char *label, std::string *str) |
| void | eu::imgui::imgui_readonly (const char *label, const std::string &text) |
| void | eu::imgui::imgui_readonly (const char *label, const v3 &v) |
| void | eu::imgui::imgui_readonly (const char *label, const Ypr &y) |
| void | eu::imgui::imgui_image (const char *name, const render::FrameBuffer &img, ImguiShaderCache *cache, ImageShader shader) |
| void | eu::imgui::transform (const m4 &m) |
| bool | eu::imgui::transform (m4 *m) |