Euphoria
fullscreen.h
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1#pragma once
2
3#include "eu/render/world.h"
4
5namespace eu::render
6{
7
12// todo(Gustav): switch to a full screen triangle instead
15{
16 std::shared_ptr<CompiledGeom> geom;
18
20};
21
26} // namespace eu::render
Definition ui.h:4
A list of CompiledVertexElement (for shader)
Store the information for how to render a full screen quad.
Definition fullscreen.h:15
std::shared_ptr< CompiledGeom > geom
Definition fullscreen.h:16
core::CompiledShaderVertexAttributes layout
Definition fullscreen.h:17