Here you can find various projects I’ve did either myself or with others.
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Gustav Jansson
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A old gamejam game. There is nothing really that can be done in the game, as I ran out of time, but there was a interesting mechaninc with roundhousekicking as a platform mechanic.
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Mario-esc jump and shoot kinda game.
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Another ludum dare game. This time I decided that game maker would be a good fit, so of I went. You play as a salesman, pick up lumber from trees and gold from miners and sell stuff but avoid the pirates por be prepared to fight.
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Two player turn based game about exploring.
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This was my first ludum dare. I managed to get something playable but there isn’t much of a gameplay. Still pretty good for 48 hours and C++ from scratch.
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So… In my quest to make a complete game with each engine, this is my second game. My first game was made with a homegrown 3d engine in OpenGL with ODE. This one however is in 2d and uses HGE and bass(through HGE). My previous game was made in a month, this was made in a week. The Game The game itself is based on a really old game for the mac that I liked, and I think it was called The 4th dimension, though I can only find a game dev company called 4th dimension. Anyway the game is 4 in a row in 3 dimensions. And as the original it is displayed in 2d. You can play against a friend or the computer(with hard and easy ai). As someone nicely pointed out, this should be played in 3 dimensions, but hey HGE can’t so I guess that if I ever remake this, I’ll make it in 3d
A basic world editor inspired by sketchup.
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A failed reboot of my previous game Infection.
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Lolball is a simple guide-ball-to-the-end-of-the-level type of game with additional features such as particle combos(the explosions and the sprays), jumping, physics, slowmotion and crates.
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Created for the 4e5 gamedev.net competition, this somewhat ambitious c++ ogree game was made. A bit too ambitious for the time I had available because unfortunatley time ran out and it’s mostly unfinished. It still contains some fun elements.