This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
Almost end of the year, I didn’t work on instancing but I did some big changes in euphoria. I “removed” pretty much everything and started refactoring the base project. I bumped the unbuntu CI builder and with the new linter comes a new list of warnings to fix or silence. When that is done I can start working on the new dear imgui based editor app with undo/redo support, at least until the 3d rendering is “done”. My goal before the end of the year is to finally complete the instancing.
Instancing has been pused back a week or so. This week I’ve more or less just worked on cleaning up the altdevblog for a alpha publication, hopefully before xmas.
I haven’t completed instancing but wrote a first revision of the user facing api so all I have left is actually implementing it :)
This week I started to get back into klotter and actually upgraded the glad and opengl version to be the latest that my machines support. I also continued on my kdl project, I’m somewhat considering to replace json with kdl in euphoria. next week will be the day I implement in klotter, I promise!
Countrary to my plans I didn’t really do much this week, mostly just some simple extension to the workbench/buidl project to display statistics on the files you’re about to commit. Next week, for sure this time, I need to continue on klotter and get instancing working
This week I sent another email to Mike Acton about my flipcode clone, hoping this results in a better response than twitter DM (:/) otherwise I mmostly worked on flipcode. I was going to get back into rendering but for one reason or another it didn’t happen this weekend either. Perhaps next week. I’m really keen on working on the arcade car game.
This week I continued work on understanding the portal sample, started converting flipcode to markdown and slowly started to work on klotter again
This week I continued on learning about portals and finally got around working on fyro again
Besides a few minor changes in workbench and bookshelf I’ve mostly been reading code and trying to understand code, upcomming features for world/level building and whatnot. next week should be lots of work on fyro, finally trying to get the collision code working
This week I did the final fixes on the upgrade to dotnet 8 for postertester and some small work on workbench