This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
This week I worked on instancing, it’s still not complete but it’s getting there
This week I added uniform buffer to klotter
This week I made a game in 4 hours, added a skybox to klotter, installed sonar lint, fixed some of its suggestions and finally made the existing unit tests compile and run
Thie week I completed framebuffer/post proc and adding support for cubemaps and skyboxes to klotter.
This last week of the year, I am still working on klotter, I feel blur is done soon and I can finally continue working on non post-proc stuff for a while.
This week I got billboards working and started work on framebuffers and a simple post processing framework. The initial basic version is almost complete…
This week I continued work on klotter, adding basic line rendering for debugging and starting on billboards
This week I continued working on klotter. I completed the frustom spotlight, complete with light cookies. Then I continued adding a basic outline and both cutoff and blending transparency effects. next week I probably going to add basic billboard logic and continue with full screen effects.
This week I continued working on tred, adding lights. This time I deced to use a different light attenuation formula and I’m almost complete with the “spotlight” that I also decided to do differently this time.
This week I continued work on klotter, finishing the sphere generator and started implementing materials. Improving the light is the task for next week.