devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 04
28 January 2024

This week I worked on instancing, it’s still not complete but it’s getting there

Week 03
22 January 2024

This week I added uniform buffer to klotter

Week 02
14 January 2024

This week I made a game in 4 hours, added a skybox to klotter, installed sonar lint, fixed some of its suggestions and finally made the existing unit tests compile and run

Week 01
7 January 2024

Thie week I completed framebuffer/post proc and adding support for cubemaps and skyboxes to klotter.

Week 52
3 January 2024

This last week of the year, I am still working on klotter, I feel blur is done soon and I can finally continue working on non post-proc stuff for a while.

Week 51
24 December 2023

This week I got billboards working and started work on framebuffers and a simple post processing framework. The initial basic version is almost complete…

Week 50
17 December 2023

This week I continued work on klotter, adding basic line rendering for debugging and starting on billboards

Week 49
10 December 2023

This week I continued working on klotter. I completed the frustom spotlight, complete with light cookies. Then I continued adding a basic outline and both cutoff and blending transparency effects. next week I probably going to add basic billboard logic and continue with full screen effects.

Week 48
4 December 2023

This week I continued working on tred, adding lights. This time I deced to use a different light attenuation formula and I’m almost complete with the “spotlight” that I also decided to do differently this time.

Week 47
26 November 2023

This week I continued work on klotter, finishing the sphere generator and started implementing materials. Improving the light is the task for next week.