This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
The only read progress I made this week was adding blinn-phong specular rendering to klotter. I also spent time figuring out how to expand the current system to add gamma correction and HDR/bloom rendering and when to transform between the linear and the gamma color spaces. Next week will hopefully be the time that I’ll implement it.
This week I finally completed the instancing rendering and directly started to look into antialiasing, blinn-phong and gamma correction. Hopefully all those will be implemented next week, but we’ll see what happens.
This week I continued on klotter instancing implementation. I think most of the code is finally written, now I just need to make it not crash and work.
This week I made the copyright work like tags on my hugo spotlight page, forma compiles and runs and I took one more step towards instancing. While forma probably will get some cleanup love this week I really hope instancing will be runnable the next week. Fingers crossed.
This week I managed to get most of forma to compile on windows. I also realized that smide might need a php-like code generator instead of the current mustache-based generator.
This week I realy didn’t do much. I added a few things to smide. Next week is easter and I hope I both will have the time and be motivated enough to get out of this slump
This week I also didn’t really do much. I started a new project, smide, focusing on code generation and that’s about all I did this week.
This week I didn’t really do much development, I mostly looked at workbench or catching up on star trek when I should have been working on klotter. Perhaps next week will be more focused on the things that I want to work on.
This week I ported the 100 rabbits application dotgrid to typescript (for fun) and continued the work on klotter.
This week I mostly watched star trek. I did some small things on euph and made the FSE, full screen effect, optional. After sleeping on it, and thinking about it for a day I probably going to remove the option to toggle the FSE as it didn’tappear to affect loading time as much as I thought it would, and the if complicates a already complicated code base. March and April is supposed to be when I work on the 3d rendering and to that end I did look at instancing again and I now think that it will be easier to implement than I initially thought, perhaps I’m going to get it done next week …if I don’t spend so much time watching star trek :D