devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week31
12 August 2017

This week I continued working on the “engine”, but I dont think I’ll be able to use it on my next jam as time is slowly running out.

Week30
4 August 2017

This week I mostly spent on binge watching Agents of Shield (again), and did some real world stuff, however I decided that I’d want to use my own 3d engine for my next game jam, so I spent a significant part of the weekend on this engine. I’m hoping that it will be in a useful state for the Kenney jam on a month.

Week29
23 July 2017

This week I didnt do much, and I’m honestly not sure what I did except work related stuff, shopping a few new furnitures and attending a birthday party. Work on the graph widget has been lacking theese last weeks and I desperetly both want and need it to be finished.

Week28
16 July 2017

This week I mostly watched season 4 of “Agents of Shield”, but I also added proper smiley graphics and pagination and fixed a bug causing the image on some pages to not be displayed so at least I made some progress.

Week27
11 July 2017

This week I continued working on the graph widget. I also found 2 earlier blogs of mine and moved all of them here.

Week26
3 July 2017

This week I pretty much continued on NodeCalc and the graph widget driving it all.

Week25
29 June 2017

This week I started on a project called nodecalc. It aims to replace my need for most excel/open office calc needs by calculating expressions in a graph like manner instead of referencing cells.

Week24
22 June 2017

This week I spent time learning various unity things, trying to up my unity game. I also started learning blender and trying (and failing) to make a 3d character.

week22
4 June 2017

This week started with a small project of creating a tracery.io commandline application in C++. It currently missing some advanced features but it was a nice break in the great konmari cleansing.