This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
This week I implemented a really basic arpegiator to my synth project, and spent the remainder catching a cold, catching up on my MCU and Season 2 of Iron Fist while getting and recovering from a fever and said cold.
This week I was back on synth programming. I implemented polyphonics and a basic envelope.
This week I did some work on my synth project, starting to refactor the keyboard input from the actual sound synth so I can play with midi input some time in the future. I also made a skateboarding, mail delivery game for the gmtk2018 game jam called Skate and die. The name is obviously a nod to the classic “Skate or die” but what can you do when you get an idea that absolutly must be created?
This week I started working again. I did a little work on my software synth and my dotfiles management util/script. In less than a week is the gmtk gamejam and I’m getting hyped.
This week I started on software synth, and participated in game jam but didn’t really finish it :( On the upside is I added a feature to the assimp library and terminal application that I soon hopefully will add via a pull request.
This week I mostly spend relaxing and real life stuff. I made a few small games in godot and started on switching my main system from ubuntu to arch.
This week was my first vacation and I added a OnInit function and creation arguments to the the create function in euphoria. I also, in preperation of the upcomming gamejams, started to play around with godot a bit and started on a smaller platformer test/game thing.
This week a heatwave struck, so I didn’t really do much. I started on the OnInit callback, but that’s pretty much it.
This week I made it so that shots are destroyed when the have left the viewport. I also started laying the grounds for adding a init function for when creating entities.
This week I merged the main.cc from all various applications in the euphoria framework, extracting all the copy-paste code into another utility file. I also finally came up with how to best handle how to check for when objects are outside the viewport, so that should be done soon.