devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 42
21 October 2018

This week I did some cleanup but most of my time was spent on removing the RTTI requirement from euphoria.

Week 41
14 October 2018

This week I spent on refactoring my duktype binding library for euphoria. Much has been done, but there is also more to be done before I am finished.

Week 40
7 October 2018

This week I didn’t do anything except celebrate my birthday. Huray for me.

Week 39
30 September 2018

This week I didn’t really do much. I read some code, thought about the future and what I wanted to do and spent some time updating my i3 installation. Hopefully next week will have been more productive.

Week 38
23 September 2018

This week I completed the second season of Iron Fist, and continued onto the first season of Merlin. I also bought a midi controller and added a basic hacky midi input to my synth project.

Week 37
16 September 2018

This week I implemented a really basic arpegiator to my synth project, and spent the remainder catching a cold, catching up on my MCU and Season 2 of Iron Fist while getting and recovering from a fever and said cold.

Week 36
10 September 2018

This week I was back on synth programming. I implemented polyphonics and a basic envelope.

Week 35
3 September 2018

This week I did some work on my synth project, starting to refactor the keyboard input from the actual sound synth so I can play with midi input some time in the future. I also made a skateboarding, mail delivery game for the gmtk2018 game jam called Skate and die. The name is obviously a nod to the classic “Skate or die” but what can you do when you get an idea that absolutly must be created?

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Week 34
26 August 2018

This week I started working again. I did a little work on my software synth and my dotfiles management util/script. In less than a week is the gmtk gamejam and I’m getting hyped.

Week 33
19 August 2018

This week I started on software synth, and participated in game jam but didn’t really finish it :( On the upside is I added a feature to the assimp library and terminal application that I soon hopefully will add via a pull request.