This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
This week I continued work on my tiny scriping engine, but most of my time was spent on either netflix or tweaking colors in my terminals/dotfiles.
This week I relaxed from the kodsnack spelsylt gamejam. Apprently I came third, so yay me. I also started on my own scripting language called fel. A mix between typescript and lua. I’m gonna try and apply the same commtiment I used for the kodsylt, that is lets see how much I can acchieve during 2 weeks.
This week I continued my participation in the kodsnack spelsylt gamejam. While I’m proud of what I have achieved I might continue on and actually complete the game. It feels pretty good to play and I like the style of the game.
This week I worked on my kodsnack gamejam entry. I mostly going well but I think I might have failed to estimate how much it will take to create a platformer in my free time.
This week I really didn’t do much. Real life I suppose got in the way. I did a little prejam practice and kinda started on a platformer in love2d.
This week I pretty much only fixed compile errors from the point/vector refactor/renaming from last week. It’s almost done, so Im hoping the comming week will be a bit more productive.
This week I fixed and cleaned up the windows build, removed libraries that aren’t and shouldnt be used, I wrote a custom typeinfo code and made ctti optional. Finally I started on a refactor of the vector classes.
This week I did some cleanup but most of my time was spent on removing the RTTI requirement from euphoria.
This week I spent on refactoring my duktype binding library for euphoria. Much has been done, but there is also more to be done before I am finished.
This week I didn’t do anything except celebrate my birthday. Huray for me.