This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
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Gustav Jansson
This week I continued on the raytracer. It’s going slower than I want, but there is progress atleast :)
This week I started work on the “Raytracer in a weekend” project in preperation for playing with Open MP and a upcomming CUDA talk I’m attending.
This week I bought a windows laptop that I can use for gamejams and to help me better support windows as a platform for my games.
This week I spent mostly on arch installations, switching from my custom script to getting confortable with yay and trying to recover more computers that I can install arch on, but so far no luck. The weekend was spent on creating a entry for global game jam, and I expect it will appear under projects here soon.
Most of my time this week have been spent either on reading or watching things. I really should just sit down and program for 5 minutes instead of watching random youtube clips. Next weeking is the global game jam, so I will atleast do some game things then :)
There weren’t lot of dev time this week either. I’ve been looking at the bytecode and a basic assembler and disassembler for it. I’ve also commited a few rouge files found in the euphoria repo, but nothing major.
This week I been mostly handling real-world stuff and only manage to a little bit of work on euphoria, mainly fixing the travis build. Better luck next week I guess.
First week of the new year. I started replacing my cutom log with spdlog and updating paths from strings to a dir/file path struct and continued the work on parsing the synty assets that I bought during black friday. There is still some work before euphoria can load and render it correctly but it’s coming along
This is the last devlog of the year and unfortunatley I haven’t done much on either euphoria or fel this week as I’ve spended most of it with friends and family. However I started replacing the custom log with spdlog so that is atleast something… :)
This week I added grid snapping, simple object movement and selection to t3d.