devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 38
20 September 2020

This week I copied the script used to create the ‘game programming patterns’ book and rewrote most of it to be generic instead of tied to a specific book. Apperently it didn’t support ebook generation so I’ll probably add that eventually. The rest of the week was spent on reading up on engine design and some refactoring of tred so no new major features.

Week 37
13 September 2020

This week I mostly spent watching netflix. Lazy I know but I atleast structure the todo list and think on how the tred api will be layed out

Week 36
6 September 2020

This week I continued to work on the 3d rendering in tred. We got some basic lighting now :)

Week 35
30 August 2020

This week I continued work on tred, almost got basic lighting done now.

Week 34
23 August 2020

Less heat this week. I continued on tred, added uniforms and attributes to the shader and I finally think I got a good design going. I’m currently working on getting uniform textures working fully. The plan is to work in tred for a month or two and then integrate it into euphoria. We’ll see how it goes…

Week 33
16 August 2020

This week I started working on tred, my temporary 3d engine. Nothing much got done since it’s currently superhot and I’m sitting behind a fan, and I’ve decided that for next year I’m getting myself an AC for the appartment cause this is unbearable. Until next time…

Week 32
9 August 2020

This week I didn’t do much, but after much consideration I moved all the euphoria source to a src folder so that the project root is a bit cleaner.

Week 31
2 August 2020

Theese past weeks I spent in the hospital and recovering from said experience. Nothing major was done really mostly config/dotfiles changes. Hopefully I will get back to euphoria I netflix will stop interfering :)

Week 26
28 June 2020

This week I mostly watched netfix and such but I did manage to implement a simple fill tool for the pixel image editor.

Week 25
21 June 2020

This week I changed to my main computer, started transfering my old PrettyGood.net from google code to github, and finally started working on euphoria again. This time I started working on a custom pixel editing program. It’s far from finished but I hope that it can be useful in a few weeks time for the GMTK game jam.