devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 15
12 April 2020

This week I created a collage tool and a palette extract tool. Neither are super fancy but something that I missed from my toolbag.

Week 14
5 April 2020

This week I styled the doxygen output, added argparse tests and merged the new-argparse branch into master. I also started on integrating warnings from cpp-best-practices and it’s going to take some time to fix all of them.

Week 13
29 March 2020

This week I continued on euphoria argparser, adding a custom parser for non-standard elements. I started on running clang-tidy and clang-format on all the code, but it’s not done yet. I may end up adding a few options to clang-format so it can work with my code style, we’ll see. I also manage to uncover a old codestat project. A project intended to run on your codebase and gather statistics over time. It’s still in the early days, so let’s see how that goes.

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Week 12
22 March 2020

This week, due to covid-19, I worked from home. I implemented the drunken bishop algorithm and continued working on the argparse module. Hopefully I will get done with the argparse soon so I get get back to working on the cellular automata, sprator and my scripting language.

Week 11
15 March 2020

This week I worked on new argparse module, some cellular automata/procedural content generation and another identicon image generator.

Week 10
8 March 2020

This week I restructured the cmakes for euphoria, and finished the refactoring of the arch install commands, then I got stuck in netflix land and watched both witcher and season 2 of altered carbon. Hopefully net week the netflix craze has left me again so I can get back to being productive :)

Week 09
1 March 2020

This week I continued on the raytracer, spent time on my arch install scripts since I’m preparing on installing arch on a new computer, but most of the weekend was spent on watching netflix since I just managed to update chrome on my main machine.

Week 08
23 February 2020

This week I continued on the raytracer. It’s going slower than I want, but there is progress atleast :)

Week 07
16 February 2020

This week I started work on the “Raytracer in a weekend” project in preperation for playing with Open MP and a upcomming CUDA talk I’m attending.

Week 06
9 February 2020

This week I bought a windows laptop that I can use for gamejams and to help me better support windows as a platform for my games.