devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 37
13 September 2020

This week I mostly spent watching netflix. Lazy I know but I atleast structure the todo list and think on how the tred api will be layed out

Week 36
6 September 2020

This week I continued to work on the 3d rendering in tred. We got some basic lighting now :)

Week 35
30 August 2020

This week I continued work on tred, almost got basic lighting done now.

Week 34
23 August 2020

Less heat this week. I continued on tred, added uniforms and attributes to the shader and I finally think I got a good design going. I’m currently working on getting uniform textures working fully. The plan is to work in tred for a month or two and then integrate it into euphoria. We’ll see how it goes…

Week 33
16 August 2020

This week I started working on tred, my temporary 3d engine. Nothing much got done since it’s currently superhot and I’m sitting behind a fan, and I’ve decided that for next year I’m getting myself an AC for the appartment cause this is unbearable. Until next time…

Week 32
9 August 2020

This week I didn’t do much, but after much consideration I moved all the euphoria source to a src folder so that the project root is a bit cleaner.

Week 31
2 August 2020

Theese past weeks I spent in the hospital and recovering from said experience. Nothing major was done really mostly config/dotfiles changes. Hopefully I will get back to euphoria I netflix will stop interfering :)

Week 26
28 June 2020

This week I mostly watched netfix and such but I did manage to implement a simple fill tool for the pixel image editor.

Week 25
21 June 2020

This week I changed to my main computer, started transfering my old PrettyGood.net from google code to github, and finally started working on euphoria again. This time I started working on a custom pixel editing program. It’s far from finished but I hope that it can be useful in a few weeks time for the GMTK game jam.

Week 24
14 June 2020

This week I ported a old anagram application from c# to python, I published and updated old “engines”, one called hmtest and one called pwn-engine, so I could run them, but it turns out that none of them was that advanced. I also installed arch on my main, so either this week or the next my transition to arch will be complete