This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
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Gustav Jansson
This week I resurected ride and started implementing it more or less from scratch. Well, less wx and more custom so not from scratch, hopefully by the end of next week I can soon integrate most of the old code that still is relevant.
This week I started work on the inerpreter part of the fel language/implementation and a little bit of constexpr for the euphoria engine. Most of the week however has been planning for the new appartment.
This week I continued work on fel, since I realized that it would be great if I could have the interpreter run scripts and functions this year and let the “fast” of the language come later but keeping the api the same.
This week I started working on basic profiler for tred, I picked up euphoria and started cleaning up the cmake setup and continued work on gaf so that it’s more streamlined faster testing and contains the features that I want in euphoria
This week I fixed so that the euphoria tracery could handle extended json and added some more design notes for tred. I actually also started on a new project textgen where you generate textures by drawing graphs or writing lua code. Nothing to show yet but I only worked on it for 30 minutes.
This week I copied the script used to create the ‘game programming patterns’ book and rewrote most of it to be generic instead of tied to a specific book. Apperently it didn’t support ebook generation so I’ll probably add that eventually. The rest of the week was spent on reading up on engine design and some refactoring of tred so no new major features.
This week I mostly spent watching netflix. Lazy I know but I atleast structure the todo list and think on how the tred api will be layed out
This week I continued to work on the 3d rendering in tred. We got some basic lighting now :)
This week I continued work on tred, almost got basic lighting done now.
Less heat this week. I continued on tred, added uniforms and attributes to the shader and I finally think I got a good design going. I’m currently working on getting uniform textures working fully. The plan is to work in tred for a month or two and then integrate it into euphoria. We’ll see how it goes…