This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
This week I fixed so that the euphoria tracery could handle extended json and added some more design notes for tred. I actually also started on a new project textgen where you generate textures by drawing graphs or writing lua code. Nothing to show yet but I only worked on it for 30 minutes.
This week I copied the script used to create the ‘game programming patterns’ book and rewrote most of it to be generic instead of tied to a specific book. Apperently it didn’t support ebook generation so I’ll probably add that eventually. The rest of the week was spent on reading up on engine design and some refactoring of tred so no new major features.
This week I mostly spent watching netflix. Lazy I know but I atleast structure the todo list and think on how the tred api will be layed out
This week I continued to work on the 3d rendering in tred. We got some basic lighting now :)
This week I continued work on tred, almost got basic lighting done now.
Less heat this week. I continued on tred, added uniforms and attributes to the shader and I finally think I got a good design going. I’m currently working on getting uniform textures working fully. The plan is to work in tred for a month or two and then integrate it into euphoria. We’ll see how it goes…
This week I started working on tred, my temporary 3d engine. Nothing much got done since it’s currently superhot and I’m sitting behind a fan, and I’ve decided that for next year I’m getting myself an AC for the appartment cause this is unbearable. Until next time…
This week I didn’t do much, but after much consideration I moved all the euphoria source to a src folder so that the project root is a bit cleaner.
Theese past weeks I spent in the hospital and recovering from said experience. Nothing major was done really mostly config/dotfiles changes. Hopefully I will get back to euphoria I netflix will stop interfering :)
This week I mostly watched netfix and such but I did manage to implement a simple fill tool for the pixel image editor.