devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 44
7 November 2021

This week I continued working on tred. Cleaning up and mostly working on boring non-visible stuff. I started combining the 2d and 3d rendering and I think I have a pretty good API but it currently isn’t working. Have to look into why next week.

Week 43
1 November 2021

This week I continued work on tred, cleaning up the code.

Week 42
24 October 2021

This week I completed my entry for the spelsylt gamejam.

Week 41
18 October 2021

This week I worked on the kodsnack spelsylt gamejam. Another week unti it finishes and the progress is pretty great.

Week 40
11 October 2021

This week I continued work on ride, adding input and started on unit tests.

Week 39
3 October 2021

This week I continued working on ride. Most of the selection is done and I’ve just started on text input.

Week 38
26 September 2021

This week I continued working on ride.

Week 37
19 September 2021

Theese past few weeks I have been moving to a new apparment and I’m finally getting back to coding again. This past week I’ve been gettng back into ride from scratch and finally have some progress. I can render text and scroll!

Week 32
16 August 2021

This week I continued working on ride and started porting lite to C++ so I can get a better handle on how I want to structure ride.

Week 31
8 August 2021

This week I worked on xml loading and error handling in gaf and integrating it in euphoria. Still missing XSD generation and more testing needs to be done but for now it seems to be working, allowing me to continue working on tred.