devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 27
11 July 2021

This week I moved all of my todos for euphoria from trello to the github issues, now people can see the current plan. I also continued on the next version of my json library. Hopefully it won’t take long to complete and I can start using it in my engine

Week 26
4 July 2021

This week I worked on cleaning up git commits and using better commit messages.

Week 25
27 June 2021

This week I continued on cleaning up euphoria

Week 24
21 June 2021

This week I continued on refactoring and code health for euphoria. Still got a few errors and warnings to take care of :)

Week 23
13 June 2021

This week I converted the color palettes to constexpr and focused on fixing code style issues

Week 22
6 June 2021

This week I replaced travis with github actions for euphoria. In the process I also updated imgui, replaced freetype with stb.truetype and continued cleaning up the source

Week 21
30 May 2021

This week I finally finished the refactoring and started the process of moving from travis and appveyor to github actions for the ci.

Week 19
16 May 2021

This week I continued the reactoring and the core is almost done now, only a few compilation errors with gcc that’s left. Next up is rendering.

Week 18
9 May 2021

This week I continued refactoring euph to the new code style. The core library is almost complete now :)

Week 17
2 May 2021

This week I added both a brand new minesweeper clone and a old four-in-a-row in 3d clone that I made in 07. There is still some minor work to be done on both, but there are 2 game examples for fyro/tred now, hurray.