devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 02
16 January 2023

This week I ported most of my tools from rust to c#.

Week 01
8 January 2023

This week I fixed warnings in euphoria and added implementation of tor curves. My new year resolution is that I should complete the tred project and integrate all the findings from in into euphoria and on that track I started cleaning up tred some more by splitting the headers into a public and private part. Turns out the rendering exposes some implementation details so I need to clean up the include graph tree and perhaps refactor a bit next week.

Week 52
1 January 2023

This week I finished TOS and started replacing all streams for euphoria with fmt. There are only 2 parts left but that whole section should be rewritten soon anyway so I figured I wouldn’t bother replacing them.

Week 51
25 December 2022

This week I mostly watched star trek (again)

Week 50
18 December 2022

This week I mostly watched star trek TOS but I played a little bit with zig

Week 49
11 December 2022

This week I didn’t really do much, recovering from a cold and kinda tired to be honest.

Week 48
4 December 2022

This week I mostly watched star tred TOS season 2, thinking and writing small bits on ride and playing around with the new OpenAI chat system.

Week 47
27 November 2022

This week I found out that the opengl version of ride was slwoish on windows so I started porting the old wxWidgets based rendering so I could to test if it’s more viable and/or prepare for a api with more than one rendering backend

Week 46
20 November 2022

This week I continued the work on ride, mostly refactoring and getting a consistent code style. Some more work to be done for sure with PCH and cmake aliases next week.

Week 45
13 November 2022

This week I coninued working on poster tester and started working on the console tool