devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 15
16 April 2023

This week I continued work on ride, abstracing and getting the code ready for multiple backends that share code

Week 14
9 April 2023

This week I continued fixing clang-tidy errors in euphoria. I also decided what projects I need to work on so I created a plan for euphoria and continued working on ride, a project I’ve recently found a use for again

Week 13
2 April 2023

This week I mostly continued the work on vecy

Week 12
26 March 2023

This week I fixed the last function names in euphoria. Now all the function names start with verb or verb phrases. I still don’t know if this is a good thing or not, time will tell. I also completed my entry in the kodsnack gamejam and started a new project called vecy.

Week 11
20 March 2023

This week I started my game in the kodsnack spelsylt game jam and I also (sadly) continued my work on workbench even though I should spend my time on the gamejam game.

Week 10
12 March 2023

This week I started adding lights to klotter

Week 09
5 March 2023

This week I continued work on Klotter. Nothing super interesting except that I resurected some old mesh generator code I wrote about 15 years ago. I ended up replacing most of it though. C’est la vie.

Week 08
26 February 2023

This week I continued working on workbench and fixing the detected issues in euphoria. I also started on a smaller rendering experiment called Klotter, with anti-goals so I hope it will accomplish part of what tred tried to do.

Week 07
19 February 2023

This week I finished the rewatch of Bobbys entity talk and fixed typos so that my notes compile. I’ll probably will soon start integrating it into euphoria. Speaking of euphoria I also started cleaning up the code based on suggestions by the tool I hacked together last week and I’m almost done cleaning up the code. When that’s done I think it’s time to clean up the python scripts and switch the main repo to the dotnet tools.

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Week 06
12 February 2023

This week I expanded blaggen with custom page data, I removed the templates from some euphoria types and added a initial version of a tool to detect confusing member order for classes/structs to workbench