Week 15
Sunday, 12 April 2026 at 21:47
This week I “finished” the klotter integration into euph as fasr as it’s not crashing on a empty scene. Next week will probably be spent on loading meshes and expanding the shaders/material system so a “mesh” can have more than one geom with more than one material, and the materials to be defined as part of tbe data pipeline. Let’s see how far I’ll get.