Gustav Jansson
Week 28
This week I decided to work on ride and more specifically the rendering, so I started switching it to OpenGL, there still are things left to do but it’s looking more promising than the bitblit method I was using earlier.
This week I decided to work on ride and more specifically the rendering, so I started switching it to OpenGL, there still are things left to do but it’s looking more promising than the bitblit method I was using earlier.