devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 19
11 May 2025

This week I finally completed the instancing rendering and directly started to look into antialiasing, blinn-phong and gamma correction. Hopefully all those will be implemented next week, but we’ll see what happens.

Week 18
4 May 2025

This week I continued on klotter instancing implementation. I think most of the code is finally written, now I just need to make it not crash and work.

Week 17
27 April 2025

This week I made the copyright work like tags on my hugo spotlight page, forma compiles and runs and I took one more step towards instancing. While forma probably will get some cleanup love this week I really hope instancing will be runnable the next week. Fingers crossed.

Week 16
20 April 2025

This week I managed to get most of forma to compile on windows. I also realized that smide might need a php-like code generator instead of the current mustache-based generator.

Week 15
13 April 2025

This week I realy didn’t do much. I added a few things to smide. Next week is easter and I hope I both will have the time and be motivated enough to get out of this slump

Week 14
6 April 2025

This week I also didn’t really do much. I started a new project, smide, focusing on code generation and that’s about all I did this week.

Week 13
30 March 2025

This week I didn’t really do much development, I mostly looked at workbench or catching up on star trek when I should have been working on klotter. Perhaps next week will be more focused on the things that I want to work on.

Week 12
23 March 2025

This week I ported the 100 rabbits application dotgrid to typescript (for fun) and continued the work on klotter.

Week 11
16 March 2025

This week I mostly watched star trek. I did some small things on euph and made the FSE, full screen effect, optional. After sleeping on it, and thinking about it for a day I probably going to remove the option to toggle the FSE as it didn’tappear to affect loading time as much as I thought it would, and the if complicates a already complicated code base. March and April is supposed to be when I work on the 3d rendering and to that end I did look at instancing again and I now think that it will be easier to implement than I initially thought, perhaps I’m going to get it done next week …if I don’t spend so much time watching star trek :D

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Week 10
9 March 2025

This week I more or less comleted the rest of the base sprint and can continue with the 3d rendering phase. It has slowly started and the next step is excluding and removing complexity and then, finally, instancing…