This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Gustav Jansson
This week I completed the “last” step for bloom. Next step is adding a smooth/knee for the bloom cutoff, improving the blur and adding a intensity effect so it can be scaled… but that’s for next week.
This week, intead of working on more bloom, I made the image debugger more useful.
This week I implemented HDR rendering in klotter
This week I continued on klotter, completing gamma correction and started on hdr rendering. With any luck, both hdr and bloom will be done next week :)
This week I started implementing gamma correction. It’s not complete but getting there, mostly just tweaking left I hope.
This week I continued cleaning and documenting the code and started the gamma correction work for klotter. Hopefully it will done by the end of next week but we’ll see.
This week added a option to disable the debugging information, added header hero to the ci, added code so that klotter requests the high performance GPU by default and fixed a bug for loading textures from a pixel … and that concludes the cleanup task so now I can finally continue with the rendering tasks.
This week I continued on cleaning up klotter. I removed the dependency on my current build setup on windows and added windows to the CI. I also expanded the test CI and fixed all clang-tidy warnings. Next week is finishing up fixing warnings and hopefully finally implementing gamma correction.
This week I contnued labeling objects in klotter. While labling is complete, there are a few more steps to take before I can continue on gamma correction and hdr rendering, but I hope that I atleast can start on gamma correction next week.
This week started out with me adding code generation support to glox but transitioned back to kotter when I was told that my problem could be solved by the debug output extension and that my usage has been broken since 2017. After I fixed that issue glox was less interesting and so I actually just continued working on klotter and completed the anti aliasing task, so next week I’ll continue with the cleanup task and perhaps start on gamma correction.