devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 37
14 September 2025

This week I continued work on klotter, mostly cleaning up stuff and preparing for shadows.

Week 36
7 September 2025

This week I continued to clean the code. Next week will (hopefully) be directional light and some more light cleanup… I’m getting the itch to work on workbench to find more issues with my code but that’ll have to wait until the arcade racer is “complete”

Week 35
31 August 2025

This week I continued fixing various todo comments and other minor issues in klotter. I think I will spend at most one week more on this cleanup sprint before diving deep into shadow rendering…

Week 34
24 August 2025

This week I continued work on klotter. I added a knee to the bloom and decided that the knee would be the last bloom for now. Going to focus on more “gameplay” related features from now on so I think after the current cleanup section, I’[m going to finish up rendering with shadows, and probably only directional shadows.

Week 33
17 August 2025

This week I completed the “last” step for bloom. Next step is adding a smooth/knee for the bloom cutoff, improving the blur and adding a intensity effect so it can be scaled… but that’s for next week.

Week 32
10 August 2025

This week, intead of working on more bloom, I made the image debugger more useful.

Week 31
3 August 2025

This week I implemented HDR rendering in klotter

Week 30
27 July 2025

This week I continued on klotter, completing gamma correction and started on hdr rendering. With any luck, both hdr and bloom will be done next week :)

Week 29
20 July 2025

This week I started implementing gamma correction. It’s not complete but getting there, mostly just tweaking left I hope.

Week 28
13 July 2025

This week I continued cleaning and documenting the code and started the gamma correction work for klotter. Hopefully it will done by the end of next week but we’ll see.