This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
This week I sent another email to Mike Acton about my flipcode clone, hoping this results in a better response than twitter DM (:/) otherwise I mmostly worked on flipcode. I was going to get back into rendering but for one reason or another it didn’t happen this weekend either. Perhaps next week. I’m really keen on working on the arcade car game.
This week I continued work on understanding the portal sample, started converting flipcode to markdown and slowly started to work on klotter again
This week I continued on learning about portals and finally got around working on fyro again
Besides a few minor changes in workbench and bookshelf I’ve mostly been reading code and trying to understand code, upcomming features for world/level building and whatnot. next week should be lots of work on fyro, finally trying to get the collision code working
This week I did the final fixes on the upgrade to dotnet 8 for postertester and some small work on workbench
This week I didn’t do much I started reading open JK code but I spent most of the week learning “hacking for developers”. I don’t think I will complete it before my eval ends next week so I just have to hope I can continue the course when work gives me access again. I atleast managed to upgraded my static page generator to the latest .net lts and started thinking about perhaps completing it.
This week I started work on my entry for the the kodsnack gamejam and continued work on booskhelf
This week I continued on fyro/lox and got printing working. I also revived an old project and converted it to a hugo theme. The following 2 weeks is gamejam time so fyro/lox time will be limited
This week I didn’t really do much, some work on poster tester but no progress on neither klotter nor fyro/fel. Better “luck” next week.
This week I continued work on the type system. Variables have types but they can’t be set from script. Currently printing the argument information for functions crashes and I’m currently working on making sure that doesn’t happen.