This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Gustav Jansson
This week I continued work on klotter, mostly cleaning up stuff and preparing for shadows.
This week I continued to clean the code. Next week will (hopefully) be directional light and some more light cleanup… I’m getting the itch to work on workbench to find more issues with my code but that’ll have to wait until the arcade racer is “complete”
This week I continued fixing various todo comments and other minor issues in klotter. I think I will spend at most one week more on this cleanup sprint before diving deep into shadow rendering…
This week I continued work on klotter. I added a knee to the bloom and decided that the knee would be the last bloom for now. Going to focus on more “gameplay” related features from now on so I think after the current cleanup section, I’[m going to finish up rendering with shadows, and probably only directional shadows.
This week I completed the “last” step for bloom. Next step is adding a smooth/knee for the bloom cutoff, improving the blur and adding a intensity effect so it can be scaled… but that’s for next week.
This week, intead of working on more bloom, I made the image debugger more useful.
This week I implemented HDR rendering in klotter
This week I continued on klotter, completing gamma correction and started on hdr rendering. With any luck, both hdr and bloom will be done next week :)
This week I started implementing gamma correction. It’s not complete but getting there, mostly just tweaking left I hope.
This week I continued cleaning and documenting the code and started the gamma correction work for klotter. Hopefully it will done by the end of next week but we’ll see.