devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 13
29 March 2026

Yet another week of little bit of everything. I did some work on getting the bytecode working in lax and I continued work on euph but decided I’m going to focus on getting a game running. Next week, easter, will hopefully be way more productive!

Week 12
22 March 2026

This week I did a little bit of eveything. Som reading on lox, slowly started work on textgen and some minor work on euphoria.

Week 11
15 March 2026

This week I did small thing on euphoria and restarted the lox project as I probably will use that for scripting in euphoria too.

Week 10
8 March 2026

This week I added slider and text rendering. Next step is text editing and evaluating/seeing if I can create a skeumorphic editor or I’m just going to create a standard looking editor.

Week 09
1 March 2026

This week I decided that nuklear probably isn’t the right call for the the euphoria editor and I wondered how far I could get in a week, and I started to scratch that itch. I started porting the texture and shader from klotter and grabbed the sprite batch from tred and managed to get both buttons and sliders working. Tomorrow is a basic text edit component and after that it’s either improving the text rendering or styling the ui. Hopefully I can have a working prototype by the end of the comming week.

Week 08
23 February 2026

This week I mostly completed the klotter/dear imgui color project by switching back to hsl. I started the match implementation and continued by making sure euphoria still compiles.

Since skeumorphic was successful I want to evaluate nuklear for the editor gui and might just use euphoria to do it, since that is were it’s going to end up anyway. I might also start the game gui since I more or less already know how (the first version of) the 2d renderer should work and how the high level api should work (in theory).

Read the rest...

Week 07
15 February 2026

This week I added gammut clipping to klotter tehen I discovered okhsl and okhsv colors spaces and since they seem to be a better way to pick dear imgui colors than oklch I added them as well and will start changing the current oklch based setup next.

Week 06
8 February 2026

This week I continued on the skeumorphic design and while it might get some extra features and exploration, I think it’s pretty much done for now. I did some more work on musikmaskin and I finally got back to work on klotter. The oklch based ui is coming along nicely.

Week 05
1 February 2026

This week I worked on musikmaskin and at the end of the week I started seriously considering a skeumorphic design and started a small prototype for what a engine/editor could look like.

Week 04
25 January 2026

This week I wrote a basic theme builder for dear imgui but I think my original plan to only use a few colors perhaps is flawed. I will have to do some more thinking on it. In the mean time I started a new project, musik maskin. A basic software synth and soon a music generator for gamejam games.