devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 33
16 August 2026

This week I continued work on the rotoslider in euphria and ended with adding a new tool to workbench.

Week 32
9 August 2026

This week I continued work on euphoria. The rotation slider/gear widget is almost finished so I hopefully can continue on the rest of the game next week.

Week 31
2 August 2026

This week I continued on blaggen. It can now finally generate the main page. There is more to do like taxonomies and language support and exposing more variables and functions, I think most of the hard work is done. I also want to continue working on the car game so I will probably focus on that the rest of the year.

Week 30
26 July 2026

This week I continued work on blaggen.

Week 29
19 July 2026

This week I continued work on blaggen and made it generate a page from markdown files.

Week 28
12 July 2026

This week I continued work on blaggen.

Week 26
28 June 2026

Euphoria took a backseat thiss week in favor of blaggen work and taking it slow during the heatwave that hit at the end of the week. Hopefully more work will be done next week as the heat wave dissapate…

Week 25
21 June 2026

This week I got the camera system working and started working on tools to help debuging the game code. Hopefully that will be done next week so I can continue working on the game and engine.

Week 24
14 June 2026

This week I continued work on the entity system.

Week 23
7 June 2026

This week I worked on the entity system. Next week will be completing it and integrating a physics engine.