devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 45
9 November 2025

This week the plan was to work on shadow rendering but I mostly worked on my dotgrid fork, next week…

Week 44
2 November 2025

This week I continued work on shadow rendering in klotter and actually managaed to get ride/pony running again with the new fil/dir api

Week 43
26 October 2025

This week I did some work on poster tester and upgraded dear imgui to lastest for klotter. While the upgrade took a while (I was years behind) I still managed to start on rendering the textures in gamma space (again). While I could live without gamma correct textures, rendering depth is something I “need” and that will be done after gamma corrected textures is completed, hopefully next week…

Week 42
19 October 2025

This week I mostly worked on the poster tester project as I started using it again for work. I also came to the realization that altough I won’t complete the arcade racer, I could complete the rendering engine and thus started to read up onhow to improve the display of textures in dear imgui as this will greatly improve how I can debug the shadow rendering.

Week 41
12 October 2025

This week I mostly worked on visual debug and I think that is going to take another week. So… while I won’t complete arcade racer game this year, I think a (new) worthy goal is to at least complete the renderer, along with a extremly rough “proof of concept” asset importer so that I can perhaps buy some sweat new assets for the end of the year sales that always seems to pop up.

Read the rest...

Week 40
5 October 2025

This week the work on visual debug continued. I managed to catch a cold at the end, that I’m still fighting, so work progressed slowly. I’m hoping for a bigger progress next week as I’m hopefully near the end.

Week 39
28 September 2025

This week I continued working on the visual debugger. It’s getting close to completion…

Week 38
21 September 2025

This week I continued working on shadows. As it looks currently I don’t think I will be completing the car game this year and it’s probably better that I change my goal to complete the rendering engine… Something to think about…

Week 37
14 September 2025

This week I continued work on klotter, mostly cleaning up stuff and preparing for shadows.

Week 36
7 September 2025

This week I continued to clean the code. Next week will (hopefully) be directional light and some more light cleanup… I’m getting the itch to work on workbench to find more issues with my code but that’ll have to wait until the arcade racer is “complete”