devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 48
30 November 2025

This week I continued work on dotgrid and trying to complete the last action (for now), hardening the serializing, and while my intention also was to to complete the shadow rendering I failed to do so.

Week 47
23 November 2025

This week I also didn’t work on shadows, but I atleast did some work on klotter. Most work was on dotgrid, but I managed to update depdendencies so that it builds with the latest cmake version. Next week is shadows….

Week 46
16 November 2025

This week I continued work on dotgrid, perhaps next week there will be time for working on shadows…

Week 45
9 November 2025

This week the plan was to work on shadow rendering but I mostly worked on my dotgrid fork, next week…

Week 44
2 November 2025

This week I continued work on shadow rendering in klotter and actually managaed to get ride/pony running again with the new fil/dir api

Week 43
26 October 2025

This week I did some work on poster tester and upgraded dear imgui to lastest for klotter. While the upgrade took a while (I was years behind) I still managed to start on rendering the textures in gamma space (again). While I could live without gamma correct textures, rendering depth is something I “need” and that will be done after gamma corrected textures is completed, hopefully next week…

Week 42
19 October 2025

This week I mostly worked on the poster tester project as I started using it again for work. I also came to the realization that altough I won’t complete the arcade racer, I could complete the rendering engine and thus started to read up onhow to improve the display of textures in dear imgui as this will greatly improve how I can debug the shadow rendering.

Week 41
12 October 2025

This week I mostly worked on visual debug and I think that is going to take another week. So… while I won’t complete arcade racer game this year, I think a (new) worthy goal is to at least complete the renderer, along with a extremly rough “proof of concept” asset importer so that I can perhaps buy some sweat new assets for the end of the year sales that always seems to pop up.

Week 40
5 October 2025

This week the work on visual debug continued. I managed to catch a cold at the end, that I’m still fighting, so work progressed slowly. I’m hoping for a bigger progress next week as I’m hopefully near the end.

Week 39
28 September 2025

This week I continued working on the visual debugger. It’s getting close to completion…