This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
Gustav Jansson
This week I mostly watched start trek as it’s disapearing from netflix in a few weeks and I’d like to complete my watching(only the last 4 season of ds9 left). Besides that, I actually managed to continue work on klotter and fix both the linux and the windows ci. Next week, while watching star trek, I’m planning to fix the warnings CI has found and do some work on the samling project.
This week I did some work on ride, resurected klotter and started the work on shadow rendering in ride. There are still some work on shadow left and while I don’t think I can complete it next week I think I can at least improve the current shadows by a bit.
This week I worked on making the dotgrid export better at lower resolutions. I also started a new project, samling, helping me determine what assets I own and if buying a new pack is worth it or not. I was planning to work on shadows but my week was was cut short with visitng familty giving me practically no weekend so shadows will have to wait yet another week :(
This week I continued work on dotgrid and trying to complete the last action (for now), hardening the serializing, and while my intention also was to to complete the shadow rendering I failed to do so.
This week I also didn’t work on shadows, but I atleast did some work on klotter. Most work was on dotgrid, but I managed to update depdendencies so that it builds with the latest cmake version. Next week is shadows….
This week I continued work on dotgrid, perhaps next week there will be time for working on shadows…
This week the plan was to work on shadow rendering but I mostly worked on my dotgrid fork, next week…
This week I continued work on shadow rendering in klotter and actually managaed to get ride/pony running again with the new fil/dir api
This week I did some work on poster tester and upgraded dear imgui to lastest for klotter. While the upgrade took a while (I was years behind) I still managed to start on rendering the textures in gamma space (again). While I could live without gamma correct textures, rendering depth is something I “need” and that will be done after gamma corrected textures is completed, hopefully next week…
This week I mostly worked on the poster tester project as I started using it again for work. I also came to the realization that altough I won’t complete the arcade racer, I could complete the rendering engine and thus started to read up onhow to improve the display of textures in dear imgui as this will greatly improve how I can debug the shadow rendering.