devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 26
28 June 2026

Euphoria took a backseat thiss week in favor of blaggen work and taking it slow during the heatwave that hit at the end of the week. Hopefully more work will be done next week as the heat wave dissapate…

Week 25
21 June 2026

This week I got the camera system working and started working on tools to help debuging the game code. Hopefully that will be done next week so I can continue working on the game and engine.

Week 24
14 June 2026

This week I continued work on the entity system.

Week 23
7 June 2026

This week I worked on the entity system. Next week will be completing it and integrating a physics engine.

Week 22
31 May 2026

This week I fixed the ypr rotation and fixed the code enough so that the ci system was able to run the linter. I also did some work on ride and started rewriting on how it should handle color themes.

Week 21
24 May 2026

This week I did a little bit of everything. Some work on lax, some work on euphoria and some work on ride.

Week 20
17 May 2026

This week I continued on lax work, getting a good structure on the asm portion of the language that compiles to bytecode and a basic bytecode debugger/printer.

Week 19
10 May 2026

This week I added input to control the car.

Week 18
9 May 2026

This week I added overloadable operators for classes to the lax scripting language.

Week 17
26 April 2026

This week I added level loading to euphoria. Next week is scripting.